Spell sniper booming blade - Booming Blade isn&x27;t all that great until level 5 anyway.

 
At higher levels, more versatile. . Spell sniper booming blade

There may also be racial ways to get Booming Blade but I don&x27;t remember). You&x27;d want Booming Blade more than Greenflame Blade for this, though. However, one thing about the cantrip annoys me. Range 5 feet. Booming Blade works with reach when you have the Spell Sniper feat or Distant Spell metamagic. Improve this answer. You get Spellcasting at level 3 which clears you for Spell Sniper&39;s prereq, and Booming Blade works well since your class is focused on making one (1) attack and piling on Sneak Attack dice. Having spell sniper doesn&x27;t mean you could use booming blade on an enemy 10ft away with a longsword Also this works with distant spell metamagic You could go bold and play a bugbear with reach weapon, distant spell, and spell sniper for 15 ft range. You can always use the same hand that&x27;s holding the material component as the somatic component hand per the spellcasting rules, and the material component here is the weapon in question, so you&x27;re good to go. When casting a spell, you can reroll a number of damage dice up to equal to your Charisma modifier. Does Spell Sniper 5e work like a booming blade in D&D How about as an urban crime scene In my opinion, it definitely does work like a booming blade. Both damage rolls increase by 1d8 at 11th level and 17th level. I thought long and hard about a similiar build that incorporated spell sniper booming blade with polearm master feat so you can hit with a ranged booming blade as a reaction as they approached. No it doesn't work with it initially. Re Optimizing the new Bladesinger. As umoonshadowkati said though, the bulk of damage past 5 isn&x27;t mod, plus, picking up Find Familiar as the level 1 allows touch range spells at a distance (Spare the dying and Guidance are two that spring to mind) which isn&x27;t to be sneezed at. At level 11, booming blade and hammer and divine strike do 4d8 initial and 3d8 upon voluntary move. It then moves another square away out of the range of the halberd, meaning I cast booming blade using spell sniper through the halberd attack as an opportunity attack, so a new instance is applied after the old one has expired. If you want to get that reach, you'll have to pick up spell sniper to extend its reach up to 10 ft. The booming blade incorporates a weapon attack, but its range is 5 feet. Here&x27;s a rather unorthodox build that utilizes all three to create a powerful enchantment-based fighter that really peaks at level 6. A Large or larger creature has advantage on this saving throw. Re Builds using Spell Sniper and little or no spellcasting classes. The doubling of range applies to any spell that requires you to make an attack roll (not just ranged attack roll spells). Beyond the gimmie best feats like Lucky and Tough the subclass is going to determine which feats work best. The text for Booming Blade says, " You brandish the weapon used in the spells casting and make a melee attack with it against one creature within 5 feet of you. If not, then "Range Self" doesn&x27;t imply the caster is the target; and the wording of Booming Blade makes multiple references to "the target" being the creature struck by the weapon attack. In the right hands, this cantrip can be quite potent, offering players the chance to deal extra damage in melee combat. It most definitely CAN be twinned and it CAN be used in conjunction with Shadow Blade. either by using the Spell Sniper feat or the sorcerer&x27;s Distant Spell Metamagic. A Spell Sniper does work green-flame blade. Booming Blade was changed a while back to prevent taking spell sniper for polearm attacks with it so now it affects a target within a 5&x27; sphere centered around the caster, so distant spell would have no effect. Also I didnt see feats, im guessing 1-2 ASIs for Dex This build gets 5 total so maybe 3 good feats to increase damage out put potential or some skill potential. It then moves another square away out of the range of the halberd, meaning I cast booming blade using spell sniper through the halberd attack as an opportunity attack, so a new instance is applied after the old one has expired. Out of all the spellcasters in the Dungeons & Dragons universe, the Warlock is the most versatile, which is one of the reasons it&x27;s so popular among players. As originally printed in SCAG, Booming Blade had a range of 5' and you made an attack against an enemy within range. robotwrangler 6 yr. It comes down to a DM ruling. Two levels of paladin gets access to Divine Smite, and four of Sorcerer gets you War Caster at 6th level. This spell deals fire damage to one target. We have 5 cantrips at level 6, and get up to 7 at level 16. Is there a way to get an Arcane Trickster synergize Booming Blade & Spell Sniper Without the Bugbear&x27;s 5 ft reach, I can&x27;t see how I can achieve this. Spell Sniper doubles the range of spells. There&x27;s a couple options there. Does Spell. O Spell Sniper aumenta o alcance da Booming Blade Lmina em expanso no funciona mais com Spell Sniper porque seu alcance foi alterado para "self" com a impresso do Caldeiro de Tudo de Tasha, o que o torna incompatvel com Spell Sniper. Sep 21, 2019. Are there any Adventure League Weapons that have any sort of Lightning damage that could trigger Thunderbolt Strike. TL;DR The attack is a melee weapon attack. I run a 10&x27; blindsight whip wielding spell sniper Drakewarden, so I get the opportunity Booming Blades a lot. At level 14, Divine strike makes the initial strike 5d8. You need spell sniper for the increased range on booming blade. In Dungeons & Dragons, Warlocks are unique casters that allow for a lot of customization and options for different builds. Each spell description begins with a block of information, including the spell&x27;s name, level, school of magic, casting time, range, components, and duration. The major issue I see currently is that to use Booming Blade as a reaction you need 3 feats (Spell Sniper, PAM, and Warcaster). Doubling the Range to 300 feet doesn&39;t change the description, the Fireball still effects creatures within a 20 foot sphere of the target location. All Tasha's did was make it impossible to use Spell Sniper with BB. Booming Blade also works wonders with Dissonant Whispers and War Caster. You get Spellcasting at level 3 which clears you for Spell Sniper&x27;s prereq, and Booming Blade works well since your class is focused on making one (1) attack and piling on Sneak Attack dice. Spell Sniper allows access to "one cantrip. The range of Green Flame Blade is 5 ft, and requires the caster to make an attack roll with your weapon, so even though the range of your weapon is 10 ft, the spell's restriction still applies. Twinned Spell Metamagic. The spell specifies 5'. Much like the Green Flame Blade, you can use the Booming Blade to make an. The booming blade incorporates a weapon attack, but its range is 5 feet. Spell Sniper gives BB a 10&x27; reach. Spell Sniper doubles the range of spells. Booming Blade, Shocking Grasp, Shield (1), Absorb Elements (1), Find Familiar (1). The trade of 1 point of AC for being good at hiding and high initiative is great. The change from 5ft to Self was meant to make Reach weapons able to use it to its full potential without taking Spell Sniper. If you want to go pure rogue and get it you need to invest in two feats, Weapon Master using your Vuman feat for the whip, and then spell sniper for the spells. Booming Blade has a range of 5 ft. SCAG pg 126, Potent Spellcasting. A spell like Fireball has a Range of 150 feet but then the spells effect goes on to say that it effects all creatures in a 20 foot sphere of the target location. Note that your two definitions of the range are actually synonymous "within 5 feet" and "maximum distance away" can both be mathematically represented as Distance < 5 ft. At the 5th level, the melee attack deals an extra 1d8 thunder damage to the target on a hit, and the damage the target takes for moving increases to 2d8. Spell Sniper is less efficient because it&39;s a wasted feat in comparison to most other feats or ASI. There are are several While the booming blade and green-flame blade cantrips are the most obvious spell-assisted melee weapon attack options, that type of enhancement isn't limited to melee attacks. Caused Booming Blade&x27;s effect to apply to creatures that Jump or Fly;. Level 4 Warlock, Feat Elven Accuracy (Charisma), Cantrips Booming Blade, Spells Misty Step, Level 5 Warlock, Eldritch Invocations Thirsting Blade, Spells Thunder Step, Equipment Longbow. 2 So, for an action you have to choose one or the other, but not both. Damage is 1d8 your ability modifier for casting spells. I&39;m using a Halberd, with a reach of 10. Spell sniper is the typical combo for booming blade, allowing you to use it with a whip and run a dex build. Invoke duplicity (Trickery Cleric channel divinity) allows you to create an illusory clone you can shoot spells from. Admittedly this is a LOT of feats, so it probably works best on a fighter, particularly eldritch knight, because they get to make a bonus action attack after casting a cantrip at 7th level. You learn one cantrip that requires an attack roll. Doing 2d641 (improved pact weapon gives 1, even hire if you are using supult pact weapon). It most definitely CAN be twinned and it CAN be used in conjunction with Shadow Blade. A Spell Sniper does work green-flame blade. As for the Spell Sniper feat, well GFBs spell description itself, rather than the Range entry of its block, specifies that the target must be within 5 feet of the caster. Booming blade can be twinned and quickened, dealing much more damage. Can be used for Spell Sniper Booming Blade through Warcaster. Grab a shield and one hand it. There is no secret to it really, just go pure Bladesinger, just like most wizards want to. Combo&x27;ing the raw power of melee attacks with a good AC while being able to cast spellsbless seems fun. Not sure I understand this combo. Spell sniper can extend the reach of these cantrips even further, allowing you to 30 feet away from many enemies. If the spell range isnt a big deal, I would instead pick up Magic Initiate, which would open the door to a number of other melee spells such as. My cantrips are booming blade and firebolt. Best Feats for Booming Blade. Spell Sniper grants one cantrip which requires an attack roll (BB), and doubles your attack ranges. Even if you have spell sniper (or distant spell) and a reach weapon you can still only use Booming Blade at 5ft, in the spells description it says "You brandish the weapon used in the spells casting and make a melee attack with it against one creature within 5 feet of you". Spell sniper booming blade whip shield. When you look at the spell, the distance you can cast that spell is clearly marked as range, which is what spell sniper is referring to. Booming Blade is one of my favorite cantrips. " Lunging Attack is a Battlemaster maneuver that. A Sorcerer can use Subtle Spell, a Cleric, a Warlock (Pact of the Blade), a Ranger, a Paladin, a Wizard. Both damage rolls increase by 1d8 at 11th level and 17th level. Ignoring partial cover is nice, but doubled range hardly ever matters, so you're usually better off with Magic Initiate. It&x27;s a blender of death. Booming blade You make a single melee weapon attack against a creature you can see in range. Sadly Eldritch Knight has many anti-synergies here, especially the lvl 7 feature. Opportunity attacks must be attacks, not. If it&x27;s the other way around, the sheathing effect can&x27;t stack and only the effects of the new Booming Blade will be in effect. The RAIquestionable options are tricky because casting them doesnt require an attack roll. Getting Shocking Grasp gives you an at will way to trigger the Tempest Cleric level 6 ability to knock enemies back 10ft when they deal lightning damage. Its actual use of natural language leads to a lot of weird rules interactions with the rest of the game (like the old Twin Spell Booming Blade problem. The range of the spell is "Self (5-foot-radius)". Spell sniperWarcasterPAM. Well, I think they wouldn&39;t move after the first time it happens, unless its something with a really low INT score. Can be used for Spell Sniper Booming Blade through Warcaster. As far as I&x27;m aware, a spell focus is usually worth more than 1gp and a melee improvised weapon is a melee weapon, so nothing by RAW actually stops you from using booming blade with a focus anyway. False Life - Changed duration to 600 turns instead of until long rest. Aqu&237; nos gustar&237;a mostrarte una descripci&243;n, pero el sitio web que est&225;s mirando no lo permite. This spell deals fire damage to one target. The ability to maximize that thunder damage on a short rest is extremely helpful, esp since your basic attack also does thunder damage, and you maximize all of it at once. Said twinning combo. The range has also changed from a range of 5-feet to Self (Radius 5-feet). Spell sniper is the typical combo for booming blade, allowing you to use it with a whip and run a dex build. To respond to one of your comment Sword burst is legal because it has only verbal component, however any spell with a somatic component would make you lose the Revenant Blade benefit because you need to hold the weapon with 2 hands. In response to a recent thread about a Tempest Cleric and getting booming blade on them, I noted you could do it with the feat spell sniper and this would allow you to use booming blade at reach. Distant booming blade with spell sniper has a range of 20 ft, you have 15 ft reach with a reach weapon. Great weapon master great weapon fighter is the way. The booming blade has an attack roll involved in it as long as you have a weapon capable of making a melee attack. Can Booming Blade And Shadow Blade Be Used Together Surprisingly, despite how overpowering it may seem, you CAN combine Booming Blade and Shadow Blade in the same turn. Evocation cantrip; Casting Time 1 action; Range Self (5-foot radius) Components S, M (a melee weapon worth at least 1 sp) Duration 1 round; You brandish the weapon used in. Both damage rolls increase by 1d8 at 11th level and 17th level. You can use the spell from 10&x27; with the feat, but only if you have that range with a melee weapon (polearm, whip, etc). I like it on Eldritch Knight Fighter builds and Pact of the Blade Warlocks. Caused Booming Blade&x27;s effect to apply to creatures that Jump or Fly;. The blade part is not necessarily tied to the type of weapon, just the value of it. Both damage rolls increase by 1d8 at 11th level and 17th level. Booming Blade on a reach weapon is broken. As originally printed in SCAG, Booming Blade had a range of 5&39; and you made an attack against an enemy within range. Distant Spell says. Booming blade specifically says it is a spell with a range of 5 feet and when you cast it, you make a melee weapon attack against a target within the spell&39;s range. Con Doesn&x27;t guarantee damage. Re Which one is better mage initiate or spell sniper. Spell sniper and distant spell are still. It deals 2d8 psychic damage on a hit and has the finesse, light, and thrown properties (range 2060). It is a mistake to think of Booming Blade as a damage spell. Spell Sniper If you throw a spell that requires you to. So when the cantrip, feat, and a reach weapon are used together it is a valid use of Booming Blade. Booming blade specifically says it is a spell with a range of 5 feet and when you cast it, you make a melee weapon attack against a target within the spell's range. But if that's the case, its description always says this explicitly As part of the action used to cast this spell, you must make a melee attack with a weapon. So that will allow one to Booming Blade from 10 ft away which goes a long way in helping to ensure that they move if they have no reach themselves. LoreGlamor bards are the first that come to mind when thinking about who could really benefit from. Total math goes like this Bladesinger 6. Eldritch Blast PHB The definitive reason to take Spell Sniper. However, even the aforementioned classes can benefit from using Booming Blade - if they can anyhow get access to the spell. The spell&x27;s components are Somatic, meaning that the caster must have a free hand to perform the necessary gestures to cast the spell. Put all your feats into asi to get. Up until level 5, Booming Blade is a huge boon for Eldritch Knight. In the alternative us Green-flame Blade to get some whip-aoe. Both damage rolls increase by 1d8 at 11th level and 17th level. Booming Blade is very easy to acquire if you want it. You could take spell sniper and crit fish with this. The flame will still only leap 5 feet from the initial target. The range has also changed from a range of 5-feet to Self (Radius 5-feet). Spell Sniper Booming Blade using Reach weapon is allowed as I am casting at this point. It does extent the range of Booming Blade to 10&x27;, which means you can use reach weapons with it. I went with whip so that I could keep the shield. You&x27;d need to take spell sniper for it to work at 10ft. The blade part is not necessarily tied to the type of. It also, because of the wording of the Prone condition and of Ranged Attacks in Close Combat, would allow you to gain advantage on Prone targets with ranged attack cantrips through the Echo. This is especially nasty using Polearm Master with War Caster and Spell Sniper to use Booming Blade with a reach weapon when something enters your reach. According to Jeremy Crawford (see this tweet) Spell Sniper does work with green-flame blade. The issue is that generally it is not a good idea to casters perform a melee attack the situation could be critical. And then immediately get the secondary damage as they continue moving adjacent to you. You learn one cantrip that requires an attack roll. Booming Blade is one of my favorite cantrips. Booming blade has self (5 feet range) mentionned and require an attack roll. Keep enemies pinned 10 ft away with BB or extra damage if they move towards you. Booming blade only has a range of 5ft, so it normally can&x27;t be used with a Halberd for the extended range unless your DM lets you. Worry not, for we have made a list with the best cantrips you can choose to maximize the utility of this amazing feat 4. If the attack hits, the target is surrounded by magical energy, and it can't willingly move or it takes 1d8 thunder damage. Jul 26, 2023 Booming Blade 5e. The spell does not affect everyone in a 5&39; Sphere. Whips are generally not great, I think the best use is probably on a rogue, since they care less about the size of the weapon damage. Not wanting to leave the extra 1d8 (or 2d8) damage from a weapon attack unused, booming blade is a good option. Spell sniper cantrip requires an attack roll but doesn&x27;t care what spell list it comes from, while high elf cantrip must be a wizard cantrip but does not require an attack roll. Because the 5&39; is the range of the weapon. With Tashas Cauldron of Everything, popular cantrips Booming Blade and Green Flame Blade were changed from a range of 5 feet to a range of Self (Five-Foot Radius), which prompted confusion about whether or not the spells would still work with feats like Warcaster, abilities like the Twin Spell Metamagic, and the Spell Sniper feat. The range of Green Flame Blade is 5 ft, and requires the caster to make an attack roll with your weapon, so even though the range of your weapon is 10 ft, the spell&39;s restriction still applies. The enemy gets to choose if they would rather take the damage from moving due to Booming Blade or the damage from starting in the AOE from Flaming Sphere at start of there next turn ending there turn in Flaming Sphere's radius. Note that spells with range of Self and Touch are unaffected by the feat. From here, keep going warlock, or take 1 more level of fighter for a feat. What Crawford did answer is if a player has Warcaster AND Polearm Mastery and an enemy enters their reach they can make an AoO with the weapons listed in the Polearm Mastery Feat but not cast a spell. Shocking grasp is now a ranged spell and Spell Sniper can take effect so should now have a 60 foot range. we can guarantee a max damage hit as well to turn this into an average of 27 damage, since both the divine strike and. That is just my ruling, however, the rules in the book are clear - "When you cast a spell that requires you to make an attack roll," applies to both melee and. If I were running a game I&x27;d just say "it&x27;s whatever your melee reach is, unless you&x27;re actively. Ignoring partial cover is nice, but doubled range hardly ever matters, so you&x27;re usually better off with Magic Initiate. Spell Sniper "When you cast a spell that requires you to make an attack roll, the spells range is doubled. The updated versions of these spells were printed in Tasha's Cauldron of Everything, so it's easier to refer to that book for the spells. Booming Blade is fun when you can leave someone without a target, forcing them to move or waste their turn. Booming Blade doesn&39;t benift from magic item bonuses multiple times, but even with a 3 weapon, Booming Blade still compares well. Certain spells like lightning lure only change in that they can no longer be twinned. Note, not all Maneuvers do this - Commander&x27;s Strike for example says when you. Start Vuman and take Spell Sniper feat picking up Booming Blade. It&x27;s a neat combo, but is it worth an ASI 36 Sort by. Twin Spell says you can affect a second target in range at the time you&x27;re casting the first. Paladin2Sorcerer X, take quicken metamagic and cast 2 booming blades. Spell Sniper applies to spells that need an attack roll and has a range, but Shadow Blade doesnt fit this criterion. The problem is that it doesn&39;t necessarily pair with booming blade. Dec 12, 2018 They&39;re referring to the spell booming blade and similar spells, having a range of 5 ft, hence the spell sniper feat allowing those spells to be used at 10 ft range, making them more useful with weapons that have reach. You don't get much use out of Spell Sniper, so Magic or Artificer Initiate for Absorb Elements. The other way is to go Half-High Elf and pick Nature Cleric for Shillelagh-Booming Blade combo. Booming Blade requires the Cast a Spell action, and only has an attack as one of the components. On top of the initially linked list of ranged spell attacks, the melee attack spells Booming Blade and Green-flame Blade also benefit, so long as you can attack out to 10ft with your melee weapon (i. The trade of 1 point of AC for being good at hiding and high initiative is great. Whenever a threatening animal&x27;s activity incites a chance from you, you can utilize your reaction to enchant the beast, instead of creating an open door. That said, many have the caveat that they do no damage should their target make a save. I am okay with that. BUT, read the first bullet of the Spell Sniper feat When you cast a spell that requires you to make an attack roll, the spell&39;s range is doubled. with the SGAG cantrip sorcerer in general become better gish because of the quicken and twin metamagic which give them a pseudo extra attack, they just need a way. As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell&x27;s range, otherwise the spell fails. Long answer no, even though it seems bonkers. Booming Blade can&x27;t work with Reach weapons now even with Spell Sniper, due to the first line of the spell itself. It&x27;s looks great (green fire, leaping from your blade), scales pretty well and is better damage-wise if you&x27;re facing two targets in melee. Twin Spell says you can affect a second target in range at the time youre casting the first. Use a reach weapon like a whip of polearm to booming blade from 10 feet away would allow you to move more freely in the melee while still keeping enemies out of the normal 5ft reach and still keep them in your spirit guardian. It also, because of the wording of the Prone condition and of Ranged Attacks in Close Combat, would allow you to gain advantage on Prone targets with ranged attack cantrips through the Echo. Now it has a range of self, and an effect radius of 5 ft. BUT, read the first bullet of the Spell Sniper feat When you cast a spell that requires you to make an attack roll, the spell's range is doubled. to 10 ft. Definitely helps make up for the lack of Extra Attack, and hits hard enough that you won&x27;t miss using a two-handed weapon while still. It&39;s already somewhat reasonable on a polearm build, and the new rules make it easier to get a whip on a Rogue. It&x27;s possible to make a warlock as a melee bruiser with a few game-changing spells, a hard-hitting sniper with. Yes, you can use Spell Sniper to learn green flame blade. Spell sniper doubles the range of the spell, so you can use reach weapons with the spell to attack creatures up to 10 feet away. Play Arcane Trickster Rogue. " Booming blade requires an attack roll (even if it is a weapon attack) so it should qualify. 17-20 - 1d8strdex 3d8 thunder (booming blade) 2d8 thunder (divine strike) 4d8 thunder if target moves. Melee sorcerers are a lot worse with the new tashas version of booming blade since it can&x27;t be twinned and can&x27;t use spell sniper anymore. Booming blade fixes all that. So I want to know if having spell sniper and casting booming blade on a spear allows the spear to make attack rolls at 10ft. All Tasha&x27;s did was make it impossible to use Spell Sniper with BB. Fun fact Spell Sniper doubles the range of BB, meaning you can now BB with a GlaiveHalberd PAM. There are are several While the booming blade and green-flame blade cantrips are the most obvious spell-assisted melee weapon attack options, that type of enhancement isn't limited to melee attacks. This Spell Sniper 5e Guide will cover everything you need to know about how this spell functions in D&D 5e and how to play it efficiently. ago That&x27;s actually a really good point. I went Mountain Dwarf though, so I am sitting at 16 str and 16 wis. Magic Initiate Wizard gives you two cantrips and a level 1 spell, chief of which is Find Familiar. At 5th level, the melee attack deals an extra 1d8 thunder damage to the target, and the damage the target takes for moving increases to 2d8. No, because the range is self (5 ft radius) as the spell is cast on your weapon, and the weapon makes the attack within 5 ft. So I recently convinced my DM to try something new. Level 4 Warlock, Feat Elven Accuracy (Charisma), Cantrips Booming Blade, Spells Misty Step, Level 5 Warlock, Eldritch Invocations Thirsting. The ability to maximize that thunder damage on a short rest is extremely helpful, esp since your basic attack also does thunder damage, and you maximize all of it at once. Both damage rolls increase by 1d8 at 11th level and 17th level. The doubling of range applies to any spell that requires you to make an attack roll (not just ranged attack roll spells). For the most part, we don't always want a bladesinger to necessarily engage in melee, but when it does, it does rely on booming blade to do most of the damage anyways, not the weapon damage. Embodiment of the Law lets you cast. PAM allows me to make an OA when an enemy enters my reach. Spell sniperWarcasterPAM. Spell Sniper sniper says it doubles the range of the spell, not the effect of that spell. skipthegames hudsonvalley, grecian gardens apartments

The component cost was apparently changed so that a. . Spell sniper booming blade

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Landing a Booming Blade from reach sounds like a way to increase a creature&x27;s odds of triggering the movement damage. D&D Rules base assumption is explicit trumps general. The booming blade incorporates a weapon attack, but its range is 5 feet. we can guarantee a max damage hit as well to turn this into an average of 27 damage, since both the divine strike and. If the attack hits, the creature takes normal damage and takes an. Feign Death - Changed duration to 600 turns (and added a dismiss spell) instead of 10 turns. The Spell Sniper feature grants you a trip that requires you to roll an attack. On November 10th, 2020, booming blade was changed to have a range of self, so is no longer eligible for spell sniper or distant spell metamagic. Main Spells Booming Blade, Green-flame blade, Haste, Shield, Spirit Shroud. You have learned techniques to enhance your attacks with certain kinds of spells, gaining the following benefits When you cast a spell that requires you to make an attack roll, the spell&39;s range is doubled. Spell sniper. Thats 2d8 psychic4d6 sneak attack 2d8. Jan 22, 2023 Booming Blade is a strategically powerful cantrip that deals thunder damage at close range. The booming blade has an attack roll involved in it as long as you have a weapon capable of making a melee attack. Green Flame Blade 5e. casting and make a melee attack with it against one creature within 5 feet of you. If you want to go pure rogue and get it you need to invest in two feats, Weapon Master using your Vuman feat for the whip, and then spell sniper for the spells. The swashbuckler dances in, casts booming blade, gets sneak attack damage, and gets out of there. This to me is very tempting. 2017-01-02, 0826 PM. The feat would double the range of booming blade to 10 feet, allowing it to be used with a glaive, halberd, or other reach weapon. From 17-19 it's very likely ahead again because cantrips scale before Fighters get their 4th attack. On a hit, an unarmed strike deals bludgeoning damage equal to 1 your Strength modifier. If the ruling is Booming Blade triggers and then AoO, there is no issue. Yes, you can use Spell Sniper to learn green flame blade. ago NoobHUNTER777 Spell sniper booming blade reach weapon. A staff is an arcane focus, a simple weapon (functions as a quarterstaff), and a candidate for Arcane Firearm. You can make a melee attack with it against a creature or target within 5 feet of you. First asi Str, second spell sniper, third pam, fourth war caster leaves still enough to put Str on 20 and Int on 18 or vice versa. 2 yr. Normally booming blade has a range of 5ft. Spell Sniper. Vhuman Tempest cleric with Magic Initiate wizard (booming blade, find familiar), 16 St, 14 Con, 16 wis, picking up Warcaster at 4 is going to be my go to build. You wouldn&x27;t be able to use Booming Blade then, however. Booming bladeSpell SniperWhip Subtle Phantasmal Force ("An assassin tried to kill you I stopped him No one else saw, but YOU did. My purpose in creating this mod was to be implemented in a number of other mods. A spell sniper Paladin can throw a smite on top of that BBGFB. This doesnt mean that your reach is ignored for the opportunity attack, just that the spell is still limited to its range. Contrast this with the Distant Spell metamagic option. 2021-01-13, 0136 PM. It seems odd to me you&x27;d want to use the attack action at all on a sorlock. Booming blade, mold earth and for my spell I took absorb elements as I have 20 ac with my shield already. This to me is very tempting. The specificity of Twin Spell beats the generality of moving between attacks. Yeah - he is going to be a 9-1-10 Vengeance Paladin - Knowledge Cleric - Divine Soul w Polearm Master Sentinal along with WarCaster, Spell Sniper & Elemental Adept (fire) feats. No, because the range is self (5 ft radius) as the spell is cast on your weapon, and the weapon makes the attack within 5 ft. Tempest cleric really does have a split personality - the subclass features make it very sexy to pair with BB, but at the same time, your Channel Divinity makes you one of the best. The list of classes that get some. Paladins could also possibly benefit, to deliver smites. Feign Death - Changed duration to 600 turns (and added a dismiss spell) instead of 10 turns. When I DM I absolutely keep with the original, pre-errata version of Booming Blade. Booming Blade is a strategically powerful cantrip that deals thunder damage at close range. Can be increased to 10 feet using spell sniper feat Reply King-of-the-xroads. Shillelagh doesn&x27;t require concentration, which allows the effects of the spell to stack with other weapon enhancements, such as Green-Flame Blade, Booming Blade, and the various flavors of Smite. The Booming Blade spell continues to work with the War Caster feat. Spell sniper war caster booming blade as per usual. A Large or larger creature has advantage on this saving throw. Best Feats for Booming Blade. They are very different in specifics. At least not the reach part. Spell Sniper was always an extreme edge case, and frankly was monkeying around with rules lawyering a bit too much. Use a reach weapon like a whip of polearm to booming blade from 10 feet away would allow you to move more freely in the melee while still keeping enemies out of the normal 5ft reach and still keep them in your spirit guardian. The updated versions of these spells were printed in Tasha's Cauldron of Everything, so it's easier to refer to that book for the spells. In this scenario, Waclaw does not have any additional ability (such as the Distant Spell metamagic option or the Spell Sniper feat) to increase the regular reach of his spells. Thunder is far less resisted than fire damage, and the rider is generally easier to trigger. Spell Sniper Can make the 5&39; parts of the range into 10&39; parts of the range for Polearms and whips. Booming Blade, per Tasha&39;s Cauldron of Everything (page 106), has changed the wording slightly of the flavor and the way one makes an attack. This was a character who wielded a whip and used spell sniper to do booming blade at reach distance. Play Arcane Trickster Rogue. The list of classes that get some. away from me, so I get an opportunity attack. It&x27;s really just unfair for enemies lol 2019-02-12, 0742 PM. Mordenkainen's Sword yes. I&x27;m not sure if spell sniper works with the current version of booming blade but that used to be a way to get it to work with reach weapons. Take whatever other out of combat utility cantrips you want. You can make a melee attack with it against a creature or target within 5 feet of you. Booming Blade is one of my favorite cantrips. BUT, read the first bullet of the Spell Sniper feat When you cast a spell that requires you to make an attack roll, the spell&x27;s range is doubled. (makes your quarterstaffclub a d8 that uses spell ability for damage and attack, and magic damage) or grab Booming blade and green flame blade will give you more oomph on. sadly this is as intended. The only requirement Spell Sniper puts on what cantrips you can take is that they require an attack roll. The list of classes that get some. I&x27;ve already settled on variant human, so that&x27;s locked in. Re Which one is better mage initiate or spell sniper. Also, I forgot to mention that Booming Blade would need Spell Sniper or Metamagic to be applied outside of the 5 ft range. if you plan on sitting in the thick of combat GFB can be better if you plan on more skirmish style dip in. Booming Blade lets you attack as part of the casting. It then moves another square away out of the range of the halberd, meaning I cast booming blade using spell sniper through the halberd attack as an opportunity attack, so a new instance is applied after the old one has expired. We could even take a look at a Xanathar&x27;s spell, though it&x27;s drastically different Shadow Blade. Just the visual seems awesome. Here are the stats for Booming Blade so you can compare them. Also, keep in mind that Polearm Master doesn&39;t work with Warcaster by Jeremy Crawford&39;s word, but he&39;s also very careful as to say it&39;s &39;not the intent&39;. Spell Sniper. Uh, no. RAW no but Raw is sometimes stupid. Both results are pretty positive. I was all excited to try an echo knight with spell sniper (booming blade) and PAM. Anyhow, without the feat Spell Sniper or another feature that increases Booming Blade&x27;s range to 10ft (such as a Sorcerer&x27;s Distant Spell metamagic option), you can only combine Booming Blade with a quarterstaff if you want the polearm master opportunity attack. Including your Booming Blade. because else, I cannot do a melee weapon attack. Your l4 should be warcaster or Resilient con. And since they explicitly tell which spells were already in the game and just needed polishingimplementation, I highly doubt that either Green Flame nor Booming Blade were actually in the files. Arcane trickster gets the use of spells. It&x27;s that initial movement of 5 feet that governs the whole thing. Level 3 Eldritch Knight w Booming Blade. Spell Sniper "When you cast a spell that requires you to make an attack roll, the spell&x27;s range is doubled. 2017-12-21, 1131 AM. They do not keep moving to take secondary thunder damage because of Hold the Line, but that is a lot of Booming Blade initial damage. Jun 25, 2019 On November 10th, 2020, booming blade was changed to have a range of self, so is no longer eligible for spell sniper or distant spell metamagic. Last edited by Silpharon; 2021-01-13 at 1117 AM. From here, keep going warlock, or take 1 more level of fighter for a feat. Booming blade 100 blows the math on a lot of this out of the window and tends to be universally better--it&x27;s why I think spell sniper(BB)whip is the uber-combination for tempest clerics. However, you&x27;ll only be able to target two creatures max. If you want to go pure rogue and get it you need to invest in two feats, Weapon Master using your Vuman feat for the whip, and then spell sniper for the spells. I am okay with that. Then compare it to Eldritch Blast. The Holy Dip. 1 level in sorc gives 2 level 1 spell slots. As far as I&x27;m aware, a spell focus is usually worth more than 1gp and a melee improvised weapon is a melee weapon, so nothing by RAW actually stops you from using booming blade with a focus anyway. At higher levels, more versatile cantrips can be picked up. Cleric and Paladin Spellcasting Focus. The Spell Sniper spell doubles the range of any spell that requires an attack roll. Re Optimizing the new Bladesinger. Now, that&x27;s not an option. So unless you have generous DM it is hard to make this work at least as a reaction. Booming Blade A spell from Sword Coast Adventure&x27;s Guide. 3rd Level Spell Thunder Step and Lightning Bolt. Variant Human with Magic Initiate or Spell Sniper can get it. There are are several While the booming blade and green-flame blade cantrips are the most obvious spell-assisted melee weapon attack options, that type of enhancement isn&x27;t limited to melee attacks. . russian porn sides